Recent Posts

Pages: 1 ... 8 9 [10]
Community Discussion / Re: Official Teacup Event Planning and Suggestions Thread
« Last post by mikey on August 29, 2011, 03:06:21 PM »
number473 >> I would suggest the consolidated approach and not a collection of essays, mainly because it was precisely the issue I wanted to address - on any given topic you can find many blog posts or forum posts of various length, and you have to read through a lot of them before you can distill the essence, so to speak. Many articles make similar points, and I believe that every topic can be more or less comprehensively portrayed, so that it combines for example 20 posts and essays on "Art" into one chapter the length of let's say 5 essays. It's still longer than any single essay, but it's structured and presents all the various ways of thinking about the topic, preferrably without any significant bias.

lordcloudx >> I like the idea, we can collect "chapter names", although I would assume that many chapters would have to be linked to other chapters, at least in theory. Hopefully we don't get stuck in terminology, I tried to expand on your list with some even broader categories. I think those things can even be moved around, "Vision" can just as easily go under "Design and Expression", or referenced in that section. I don't think it makes sense to get tied up with it at this point though.

Chapter list:

- [Personal involvement]: Vision / Satisfaction / Self-expression / Sentimental value
- [Design and Expression]: Characters / Plot / Storytelling / Art / Visuals / Music

- [Production & Team]: Commercial / Free / Money / Single person / Team
- [Motivation]: Procrastination / Writer's block / Failed projects

- [Perception]: Critique / Opinions / Audience
- [Success & Metrics]: Popularity / Word Count / Art quality / Downloads / Acclaim / Fan works

I think a good way to approach this would be like you would some university paper, at least from the formal side. Definitions, structure etc. Also, it would be good to have an editor (or two), or even chapter-responsible people. Plus, just collecting interesting views and articles into a pool of resources would be good.
Community Discussion / Re: Official Teacup Event Planning and Suggestions Thread
« Last post by lordcloudx on August 29, 2011, 07:37:24 AM »
This sounds like a great idea and it's not too time-consuming so it should allow almost everyone interested to participate.

I'd suggest that we narrow this ebook down to specific topics if we do pull through with this plan. Sort of an organized collection of essays on various broad topics, maybe?

-Word Count

Community Discussion / Re: Official Teacup Event Planning and Suggestions Thread
« Last post by number473 on August 29, 2011, 06:25:14 AM »
Are you thinking more of collaboratively written and collected pieces, or of a collection of essays etc of different views on various of these topics by various authors? Because whereas the former might have merit, I think a collection of differeing, conflicting and also sometimes agreeing opinions would be worth more and allow the reader more freedom to make up their own mind from the material gathered in the volume.
Completed Visual Novels / Hired Gun
« Last post by Wright on August 28, 2011, 07:47:40 AM »
Hired Gun- A mystical story.

About the story: The story's protagonist is a young girl named Robinette Addyson. She is very lonely and always avoids people. It was her last day at school when she witnessed the murder of an international arms dealer. She did not know why the assassin spared her life though she was a witness. The assassin did not kill her but he has plans to kidnap her. What will happen to Robinette? Can she escape from this assassin? What does the assassin plan to do with her?

Writer: Robinson
Programming: Robinson
Character art: Many free resources
CGI artist: Heimi (Lolita_soft)
Music: Kevin Macleod
Development Discussion / Re: Discuss: ”Original” vs. ”Fanworks”
« Last post by DarkSpartan on August 27, 2011, 01:25:46 AM »
For myself, I don't have a lot of patience for fan-work. I do see the benefit of imitation when learning a new style, there's a fine line between fanworks and imitation.

That said, the line is super-easy to cross if you're not paying attention. Especially for those properties that are super-popular and have large continuities. If you want to write a story similar to Sailor Moon, you're going to have a lot harder time keeping the influences out (or blatantly obvious) than you are for say, Asimov's Foundation series.

Having tried both of these things, I can speak from experience. The Magical Girl Team story was flattened when I noticed four chapters that so closely resembled two episodes from the first series that I might as well have not changed the names. That one was actually pretty entertaining, actually, as I had not seen those two episodes when I wrote the text.

As for the Foundation series imitation, I did a reasonably good job of it, although the original author could see what I was up to and politely asked me to stop. He also included an encouragement to keep writing, or suffer eternal haunting. Just to write something else. Included was a packet on world-building and what to avoid.

This he did in the days before t3h 1nt3rwebs. Blame my then-current girlfriend. I didn't understand it at the time, but I most certainly did twenty years later... When someone decided to fanfic one of my unreleased works. Unlike what I was trying to do with my imitations, this individual turned a completely chaste character (as in a major part of her personality was a complete aversion to sex), and turned her into Megaslut , hopping from bed to bed with every character I had so much as mentioned in the original work, plus his own supercharacter, which at the end performed several extreme anatomical impossibilities with this character (character 5'7, taking a 6'6 stuffing sort of impossibilities).

After all that, as shocking as that was, he credited me by name for characters, situations and etc. Everything but the actual words on the page. This reflects on me as a person, not just as a writer. It also canned a planned publication of the book in question. The publisher saw the *fanfic* and decided I was someone to be absolutely avoided. I ordered it taken down, but if you look hard enough I might still be able to find it. I'd rather not.

What bugs authors most about fanstories is that the writers of these fanworks are in fact second-guessing us, and insisting that they know our characters, universes and stories better than the people that wrote them. In a number of cases, major writers have insisted on rights of first refusal to the creation of any work of this sort, on threat of nasty lawsuit. Others skip the first refusal thing, and just go straight to nasty lawsuit. If the work has promise, still others will send advice on how to do your own work rather than theirs.

Still others (Joss Whedon), openly encourage such things, and absolutely delight in doing weird left-handed things with the fanworks. Sometimes, a really good idea will wind up canonized. I don't have a problem with this either.

Mostly, though, fanworks are a waste of time and creative energy. Rarely does the writer of a fanwork make anything at all out of it, and it's really that easy to do something different. In a lot of cases, they need to pray that they don't get caught doing it, lest the content creator being imitated get seriously offended (as I was). If you have an idea that just won't work except in the setting that you're imitating, then you might want to reconsider the idea anyway. It might already be in the source material, or potentially in the thoughts of the person who's setting it is.

Death of the Author is oft-quoted, and is generally bovine feces. If you ask, we might let you write to your little heart's content, and even help you along.

In those cases, do as you will.
Completed Visual Novels / Re: Email
« Last post by Wright on August 26, 2011, 03:09:40 PM »
Sorry about the virus. I don't know where it came from.
It's a mystical story.
Haven't you ever read stories where the truth doesn't get revealed?
Spoiler for Hiden:
It's true that the story ends unexpectedly.
But I think you should play the game again.
If you still don't get it, I'll explain it to you properly.
Completed Visual Novels / Re: Email
« Last post by lordcloudx on August 26, 2011, 02:39:21 PM »
I got to play it by disabling Avast! for a bit, but I need to warn everyone that it detects this archive as a virus. Perhaps you'd better double-check your files for infection, wright?

Comments on the story: Umm... I don't get it.
Spoiler for Hiden:
Who was Emma Autumn and what was the significance of her getting raped and killed? Why does it end that way?
Community Discussion / Re: Official Teacup Event Planning and Suggestions Thread
« Last post by mikey on August 26, 2011, 09:46:19 AM »
In light of the conversation in one of the topics, I had an idea, which could be controversial or even impractical given that everyone has their own views on things, and I am in fact pretty much just thinking aloud, but here it goes - what if, for the next event (Event #5), we don't make a VN, but we write, collaboratively, a philosophical book about art and creating?

The thing is, I have seen pieces of very interesting thoughts here and there, but I've always wanted to have some reference work where the typical subjects like popularity, self-expression, what-is-art, etc would be dealt with. This would give us more space to elaborate on concepts, because it's difficult to hunt down a certain topic on forums and blog posts. I would even suggest this be a wiki-style collaboration, with revisions coming out whenever needed, though the scope of the event would "just" be to create that first version of the "e-book". It would be perfectly OK to rehash points we've made in the past, even copy/paste parts of things we've said (some of the posts here are good candidates, as well as BTW articles), because the point would be that the contributors collect all their relevant views on things into this one book.

As for the content, I would suggest not doing a collection of let's say "techniques for beating procrastination", but instead having something like "what is procrastination and how does it affect your mind", meaning writing even about the practical topics from a higher level. In this case this would be more of a psychological topic, not philosophical, but that's well within the scope, psychological angles are welcome. Therefore this book I am suggesting here now would not be a collection of "tips" or "best practices" or "how to get started", so it would not be for people who are beginning and experimenting and have not found their style yet. It would be for those who have tried creating things, they liked it, want to continue doing it, but are looking for a meaning or explanations why creating makes them feel a certain way to understand things about themselves and why they are happy doing what they do.

Again, this may be a terrible idea and we may start arguing about everything once we start writing, but in any case, I think it's worth to at least think about it, I would say. I feel it myself, that I have been involved in all these discussions and have had so many experiences, but they are all scattered around in forum posts and articles no one will dig up anymore, not even me. Plus, they lack structure. Anyway, let me know what you think - it may be tough to be looking for common grounds when even the "core" Teacup members won't always agree on things (no one says there can't be multiple philosophies presented though), and we'd need a strong editor and some structure. It isn't the easiest thing to do, but... what do you think?
Completed Visual Novels / Email
« Last post by Wright on August 26, 2011, 07:46:53 AM »
A story about love and horror.

Story: Our protagonist is sad. His bride-to-be Emma just died. And he thinks that his friends and family doesn't really love him. They decide to send him to a holiday resort so that he can forget Emma. But on the train, he received an email from Emma. How is this possible? Play the game to find out.

Credits: All credits to myself.
Completed Visual Novels / Re: S.Y.T.Y.W.T.M.A.V.N. - The Teacup VN Festival 2011 Day 2
« Last post by lordcloudx on August 25, 2011, 04:55:56 PM »
It's quite interesting that you'd make these observations, mikey. The thing is, while I will not claim that Ailynne's apparent indifference and the message that fame and respect are never permanent things in this world were the underlying philosophies behind my writing this piece, you've actually already tapped into my psyche just from analyzing SYTYWTMAVN.

The fact is, and I'll swear by this, these things that you've mentioned are actually my personal philosophies towards creative works.  I do believe that what most people perceive as "success" is merely superficial and that there can be no true, tangible form of success that we will really be able to fully comprehend. I don't consider even worldwide, long-term recognition as success because by simply erasing the records of such recognition (which is not so simple, yes, but not entirely impossible), all the creator's efforts would be for naught.

I guess I just want people to embrace this "ultimate truth" that nothing you do will really matter in the end and thus, if you feel that it's important to you, personally, then you should simply keep on doing it without aiming for any superficial goals.
Pages: 1 ... 8 9 [10]