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21
Community Discussion / Re: Join #Teacup on Freenode
« Last post by denzil on May 23, 2012, 05:41:00 am »
It looks like the old link doesn't work anymore. I'll have a look at it.
In the meantime you can visit teacup IRC here: http://webchat.freenode.net/
Just make sure to fill the channel with: #teacup
22
Completed Visual Novels / Re: Troubleshooter Tales 1: Out of the Friend Zone
« Last post by Ruler on May 16, 2012, 03:13:09 pm »
I didn't like this VN. Not at all.
The story seemed unoriginal and you didn't seem to spend much effort on it.
The artwork wasn't suitable either.
I am just expressing my personal opinion. Remember that I don't mean to hurt your feelings by doing so.

This post is not helpful and may be perceived as a veiled attempt at payback for DarkSpartan's post here: http://teacup.lunaen.com/index.php?topic=318.0

Please re-read The Teacup's general values and rules: http://teacup.lunaen.com/index.php?topic=2.0

Sincerely,
The Teacup Admin Team
23
Completed Visual Novels / Re: Message of the Bible
« Last post by Ruler on May 16, 2012, 03:10:52 pm »
If you should happen to download this, check and see if the original script containing screen_menu=none is still present at line 32. Being forced to run through it with the text speed fixed and no skip is of limited entertainment value, personal opinion.

This post is not helpful and may even be perceived as offensive. Please re-read the Teacup's general values and rules in this thread: http://teacup.lunaen.com/index.php?topic=2.0

Sincerely,
The Teacup Admin Team
24
Completed Visual Novels / Re: Troubleshooter Tales 1: Out of the Friend Zone
« Last post by Wright1000 on May 15, 2012, 01:22:39 pm »
I didn't like this VN. Not at all.
The story seemed unoriginal and you didn't seem to spend much effort on it.
The artwork wasn't suitable either.
I am just expressing my personal opinion. Remember that I don't mean to hurt your feelings by doing so.
25
Completed Visual Novels / Re: Angelic Orbs: Broken Memories
« Last post by mikey on May 10, 2012, 09:00:46 pm »
First, I really wanted to play AO for a long time, and a very "shallow" reason is simply that I love Vatina's art style. I'm sure I have mentioned it before, but it doesn't hurt to say again that I find the art style has a sort of beautiful simplicity to it - maybe it's the light shading, maybe it's the fine lines, but it's one of the styles that doesn't scream "manga, in-your-face!" It's more measured and very melancholic - and it's absolutely no accident I used Vatina's art for the VN that expresses "tranquility".

Second, I really enjoyed the story. I still don't have all the endings (the bad ones, mostly), but I believe I know enough of the story, not least because it all makes sense. And it's interesting, because on several occasions, I was kind of caught off guard with how the story went. On my second full playthrough with Zyra's route, early in, I "gave up" on a sort of instinctive predicting and speculation that often happens when I (or other people, I assume) read a story with an intertwined plot, and just let it all happen. It was really nice, and I think this is why Zyra's route is my hands down favorite. My alter ego "trusted" her, and so I am kind of looking at the whole backstory with the bias on how she perceives it.

I don't really know whether a lengthy pause from VNs has done me so well, or whether it's just that I have gotten good in picking the ones I know I will like *and* play them when I feel like I will enjoy them the most - sometimes even waiting for years. But I thoroughly enjoyed the time, and on many occasions while I played, I stopped and thought about what I was doing - thinking about some alternative lines, imaging the CGs were animated, or just concentrating so much, that I "imagined over" some of blurred backgrounds, replacing them with other images I constructed in my mind.

You could see at least that latter thing as complaining about backgrounds that don't quite go well with the other art (which they don't), but I was so thrilled to have my imagination sparked by a VN, that I actually think that's a good thing. When I pause to think about what I would have said as Kevin, or when I re-imagine BGs to look like drawn CGs, and when I visualize the story like a comic, it's hard for me to know whether explanation-heavy dialogues and/or filtered photos were in fact a "drawback", because who knows - it's been often the case that I have played VNs with no apparent shortcomings, and they left nothing for my mind to do.

And I know that for me, as the creator, I tend to think differently about games which were released years before. Perhaps for the first few months, it's interesting to hear a bit of the negative critique, but after a certain time, the game is less something you'd like to share and discuss anymore, than it is something you just hope will bring some enjoyment to others, and to you it's more a memory than anything else. And it works, at least for me, as a player as well. In other words, I think at this time, it doesn't make any sense to "play with a review in mind" (though arguably that's never a good idea), because almost 3 years after its release there is no benefit to anyone in any critique - which means I didn't even need to supress these "instincts".

It's this confluence of all those factors that made AO:BM have the effect that it did. I loved the time spent with it, and I even found my "home" path, that which I will remember most fondly. It's wonderful.
26
Completed Visual Novels / Re: 'Of Love and You' Complete
« Last post by mikey on May 10, 2012, 08:34:49 pm »
Quote
My first VN that I played in 2012, in fact.

That actually makes me silly happy to hear, so thanks! I'm happy you enjoyed it.

Actually, upon doing some research and writing about AO:BM, I realized today I have played two VNs in January, though none of them was in English (and they don't have English versions), meaning they don't originate from the usual oelvn communities/forums - which is perhaps why they slipped my mind and OLAY "felt" like something I haven't really done for a long time... Anyway, it's a silly thing, but I had to post immediately, to have a clear conscience.  :)
27
Completed Visual Novels / Re: Message of the Bible
« Last post by DarkSpartan on May 09, 2012, 11:22:23 pm »
If you should happen to download this, check and see if the original script containing screen_menu=none is still present at line 32. Being forced to run through it with the text speed fixed and no skip is of limited entertainment value, personal opinion.
28
Completed Visual Novels / Re: 'Of Love and You' Complete
« Last post by Applegate on May 08, 2012, 01:41:55 am »
Taken me a while to respond because I forgot to check back here, heh.

I'm happy you enjoyed the opening and ending flowing together - I felt that a throw back would be quite nice. I'm also happy you correctly identify the narrator as being an unreliable source of information - his own view of himself does not jive with reality.

Lack of music...? I am sure I put music during the theatre scene. They weren't really too strong a purpose, I admit; it was the logical follow-up to the invitation, but it lacked real substance beyond revealing that Dewi is interested enough in the narrator to go back on her word (I won't watch a film with you- she does so anyway). It is definitely a weak part.

I'm not so vain and arrogant to think I do no wrong, so negative points aren't such a huge problem with me─only if the writer shows to have no eye for what was good do I discard negative reviews. The points you raise are ones I detected myself as well, which is why I am rewriting another project of mine which suffered the same fault of having no climax and emotional investment.

As far as pronunciation goes: here you go. Not sure how long vocaroo keeps its records.

Glad you enjoyed it!
29
Community Discussion / Keeping the forums updated
« Last post by lordcloudx on May 07, 2012, 06:44:55 am »
Ei, guyz. I just noticed that there are a few threads that require maintenance.

http://teacup.lunaen.com/index.php?topic=6.0  - only takes a few minutes of your time or less, so please update.

http://teacup.lunaen.com/index.php?topic=33.0
http://teacup.lunaen.com/index.php?topic=11.0 These will take a bit more time/effort, so editing them a little at a time would be nice.

In any case, I think I can do some of these myself one of these days, except I'm not an admin anymore. Just a reminder.
30
Tea Lounge / The Radical Dreamers 2002 Boards
« Last post by lordcloudx on May 06, 2012, 03:21:11 pm »
I've just re-launched my old message board dedicated to discussions on otaku culture from anime/manga to visual novels and cosplay. The set of forum rules I've set up is pretty much a spiritual successor to The Teacup's guidelines. There's also a "creative releases" section for making visual novel release announcements or fiction stories, original music pieces, single pieces of art or anything else creative that you've created.

I made this board because I wanted a place similar to The Teacup but with guidelines which are little bit more relaxed and a theme that's more generic rather than being focused on visual novels.

You can log in with your twitter, facebook or other social network ID. Come join us at: http://animerd2k2.proboards.com
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