The Teacup

General Category => Development Discussion => Topic started by: Vatina on February 01, 2010, 07:37:49 PM

Title: Today I created...
Post by: Vatina on February 01, 2010, 07:37:49 PM
Inspired by a thread I saw on another creator forum, this is a place for you to post about whatever achievements you may have reached today. It may not be a lot - but at least something you can look at and say "I did something!"

It could be anything - a piece of art, code or script maybe. As long as it is another step towards the completion of your project. And maybe even a motivational booster for other creators here.

To start off I made.... this:
(http://img.photobucket.com/albums/v194/Vatina/chibi.jpg)
(Yay for crappy jpg's)

I also wrote about 900 words of dialogue for the same project. As for inserting it... that is still a good ways off <_<;
Title: Re: Today I created...
Post by: sake-bento on February 02, 2010, 02:49:07 PM
(http://i303.photobucket.com/albums/nn151/soymilkpudding/misc/plains_small.jpg)
Rendered in Bryce. Took about half an hour to do this? So nothing huge or impressive, persay. I'm still trying to figure out how to make Terragen do what I want it to. Bryce, for me, is much easier to use.
Title: Re: Today I created...
Post by: lordcloudx on February 02, 2010, 04:55:04 PM
I wrote a few words for a VN that we're keeping under wraps for now. It was quite refreshing.
Title: Re: Today I created...
Post by: MoonlightBomber on February 02, 2010, 06:07:15 PM
(http://img.photobucket.com/albums/v442/MoonlightBomber/Normal%20Pictures/jess-mack.png)

This a sprite of Jess (Mana Khemia) that I heavily edited from Loose Leaf's character editor (http://www.geocities.jp/kurororo4/looseleaf/) for an RPG Maker XP project that will be released on Valentine's Day.
Title: Re: Today I created...
Post by: Deji on February 02, 2010, 11:39:13 PM
Today I fixed continuity errors on some event CGs and drew sneakers on a character using real life refs.
That made me realize I should practice drawing shoes more often and stop avoiding them >>;
Title: Re: Today I created...
Post by: Enerccio on February 03, 2010, 01:50:48 AM
Today was kinda painful at start. I didn't write anything yesterday and I was dedicated to write something today. SO I resolved, by cutting myself from internet, closing all distractions and just run scite with fullscreen (f11). That helped, so I managed to add about 700 words. Too bad drakey left to watch damn Lost...
Title: Re: Today I created...
Post by: Hime on February 03, 2010, 10:08:17 AM
Just to remind everyone, while one-liners are not entirely forbidden they are discouraged to an extent. They are fine as long as there are not too many of them, but I am sure everyone would prefer posts that do not only state what you did. It is a bit boring. Please tell something more, like what it felt like, how did it go, did you like what you finished... maybe you can even show the results of your work like some have in this thread. Post like this are often a lot more useful and nice for other people to read too. :)

As for me, I woke up in the writing mood today, which is very rare for me: I usually feel the most inspired in the evenings. So I lay in the bed for a while, thinking about the situation the protagonist was in in my script, which gave me pretty nice ideas. Add a delicious breakfast to the mix (good food always improves the quality of your writing, does it not?), and what I have right now is a script actually complete to some extent! Knowing myself it will receive some heavy editing, but I have finished the phase that is the most difficult for me, so it is a very great day. Yay!
Title: Re: Today I created...
Post by: lordcloudx on February 04, 2010, 03:41:49 AM
Woke up with mixed feelings today. I've decided to scrap a few things and formally bring some loose ends to a conclusion.

This will be used in the output of that conclusion: http://animerd2k2.net/angels1.ogg
Title: Re: Today I created...
Post by: Tsundere Lightning on February 05, 2010, 08:47:16 PM
This Tuesday, I plotted out, scene by scene, a relatively short ren-ai game I'm making just for practice with Ren'Py, and made a checklist of needed art assets.

It's gratifying to have that sort of plotting out of the way to begin with, which is a problem I tend to have with writing multilinear stories.  On the other hand, I might need to cut a lot, because I had no idea how complex I was making it.  Even considering that I decided early on to just use the Tsuina sprite and free background sets, that's a LOT of scenes and backgrounds, even if I cheat and use aggressive scene cuts.

It's very frustrating to realize that I'm my own worst enemy, sometimes.  I love to make things more complex, and it takes real effort to make it simple.  Something I have to work on.
Title: Re: Today I created...
Post by: mikey on February 05, 2010, 09:38:10 PM
Well, not as much "created" (though the actual output were a thousand or so words for my current project) as "experienced" in the last days, but anyway, maybe this can be useful. I've been asking a friend to give me her copy of a speech recognition software (Dragon Naturally Speaking version 10, the best as far as I know), to try out, the idea being I'd comfortably sit in a chair and talk into the microphone, which would mean stories would write themselves. Obviously, the reality is a bit different, so here are my observations.

Using speech recognition for story writing

So I installed it and set up the mic and whatnot. And basically, it was okay, just not really great, especially for quick dictation. Actually, the word recognition was relatively fine (I thought my accent and all would make it confused, but it adapted nicely), but it was the punctuation, special words (names) or abbreviations within sentences, and paragraphs etc that made my enthusiasm go away. You can usually get good recognition if you speak slowly and clearly, but I wanted to speak at normal speed and that seemed to confuse the program. When I wasn't making pauses, the software had problems catching up processing input and then it just crumbled and typed weird things.

Yes, there is a way of improving it all with patience and corrections as you use the software, but then that looks like a lot of time to invest into teaching the program, and after a few "optimization sessions" I saw zero actual improvement, so I guess won't be making use of it, it seems. I also tried just speaking at it and get a "raw" paragraph with mistakes and all, which I then would correct by hand, but I spent so much time correcting, it wasn't worth it. Even at its best, I struggled to even come close to an inspired typing session's output in terms of words per hour or whatever the measurement.

I guess it's not only the recognition, but also the fact that you have to get into a different state of realization about what you are doing - formulating your thoughts on paper is different to the way one expresses things with the spoken word, so there also has to be a switch in how you talk (I spent a lot of time rephrasing sentences). And you need a quiet place work as well, you can't speak in the presence of others (unless that is your thing), so the realistic application of voice recognition for writing seems to be limited to your writing room when you're alone. And the software is really pricey.

Well, that's my experience, and I definitely won't be trying voice recognition software for a few years. The promise is nice, but it just doesn't work for me. Uninstalled today, after three days of action. For a hobbyist writer, this doesn't seem to solve anything.
Title: Re: Today I created...
Post by: denzil on February 06, 2010, 10:46:59 AM
I think it's about time I posted here too (:

I was in mood to do some coloring today:
(http://lunaen.com/i/2010_02_05_drink_with_friend_colored_small.jpg)
Title: Re: Today I created...
Post by: lordcloudx on February 10, 2010, 03:48:11 PM
I finished drawing one out of two character sprites for a short work-in-progress game. I also made a basic mock-up of how I want my game to look like:

(http://img5.imageshack.us/img5/6328/mockupg.png) (http://img5.imageshack.us/i/mockupg.png/)

Right now I'm trying to decide which engine this type of user interface would be easier to implement in: Novelty or Ren'Py? My main problem with Ren'Py is that there's no easy way to customize the GUI. (Speaking from experience.)
Title: Re: Today I created...
Post by: mikey on February 10, 2010, 09:37:44 PM
Well, for something unorthodox, I just tried making an Open Office Impress presentation (the open source equivalent to Microsoft Powerpoint), and it has an Export to SWF option - so it saved it as a Flash file, and it worked like a charm.

Limitations are: no saves, and good only for linear stories (at least I couldn't figure out how to branch). But I assume this would be your case - and with Impress you can pretty much design your VN as you like it.

I guess if you google hard enough, there might be a SWF to standalone exe converter...? But it's too late now, I need to get up really early tomorrow.
Title: Re: Today I created...
Post by: lordcloudx on February 14, 2010, 05:34:07 AM
Well, for something unorthodox, I just tried making an Open Office Impress presentation (the open source equivalent to Microsoft Powerpoint), and it has an Export to SWF option - so it saved it as a Flash file, and it worked like a charm.

Thanks for the tip. I really did want to give Novelty a try for this one though. It went a lot smoother than expected. It takes a little trial and error to get used to how Novelty expects you to use it, but the readme + the GUI pretty much cover everything you need to start making games. 

Today, I finished making that short game in Novelty although the release date is still a month or so away.

Here's a screenshot of the title screen
(http://img195.imageshack.us/img195/1358/screenshotkeo.th.png) (http://img195.imageshack.us/i/screenshotkeo.png/)
Title: Re: Today I created...
Post by: Meems on February 21, 2010, 03:42:38 PM
Today I finished scripting an annoying (to code, hopefully not to play) sequence of menus. Also, not today but yesterday, I finally managed to get my custom text box to work correctly in Ren'Py.

(Stupid text positioning.)
Title: Re: Today I created...
Post by: lordcloudx on February 27, 2010, 06:59:57 PM
Decided to try my cg hand at a simple art style today. This is Noel Vermillion from the PS3/Xbox 360 game that's been recently ported to the PSP, BlazBlue. (http://en.wikipedia.org/wiki/Search?search=BlazBlue%3A%20Calamity%20Triggerl)

I drew/colored her in the style of Tinier Me (http://www.tinierme.com/)

(http://img14.imageshack.us/img14/3186/tinierme.png) (http://img14.imageshack.us/i/tinierme.png/)

Edit: Also, a little trick to make it look more defined is to add a stroke of black lines outside.

(http://img299.imageshack.us/img299/5847/tinierme1.png)
Title: Re: Today I created...
Post by: sake-bento on March 13, 2010, 06:06:14 AM
(http://i303.photobucket.com/albums/nn151/soymilkpudding/ruka_sample_small.jpg)
I'm forcing myself through a sort of "scenery bootcamp" in which I will (hopefully) finally learn how to draw decent backgrounds. This is my third background since I've started. I scrapped the first one, and the second one is just a beach (although you can see the ocean from that one in this one). I used reference photos to  build a rough model in Bryce, then I painted over the model in Photoshop using my Bamboo.
Title: Re: Today I created...
Post by: lordcloudx on May 08, 2010, 03:32:45 PM
The heatwave has been killing off my motivation to do anything productive lately. I managed to finish this one within 2 weeks... pretty sure I could have done it in less than a day without the heat/ :'(

(http://img686.imageshack.us/img686/4338/bikini.th.png) (http://img686.imageshack.us/i/bikini.png/)

Uploaded with ImageShack.us (http://imageshack.us)
Title: Re: Today I created...
Post by: Vatina on June 08, 2010, 03:17:34 PM
Sake-bento:
Looks neat. I guess using something like Bryce is really good for perspective - painting over can help get rid of some of the sterility that 3D cg's often have. Wonder if I have the patience to try it out one day...


Anyway, I managed to get another 1.500 words written for my VN at work today. (Don't follow my example! Slacking at work is baaad!)
Also got some more script planning done. Almost done with the first route, yay!
Title: Re: Today I created...
Post by: lordcloudx on June 10, 2010, 04:03:56 PM
Have written over a thousand words... well, 1019 exactly. I'm currently trying to recreate the first story I ever wrote way back when I was in Grade 2. I don't have the original script and I can only rely on my unreliable memory. This new version reeks of my more contemporary style... but I think it'll be worth it when I finish it by this weekend, hopefully.
Title: Re: Today I created...
Post by: number473 on June 11, 2010, 09:00:40 AM
I've had access to a tablet recently. Did this in about 5-10 min.
(http://i171.photobucket.com/albums/u295/number473/pudn.png)
Title: Re: Today I created...
Post by: lordcloudx on July 02, 2010, 06:20:22 AM
number473: I've got a 12 inch tablet myself that I never ever use. I prefer lining using the mouse and pen tool in photoshop. Also, is that a pudding?

Back on topic, I finally finished writing this: http://www.fictionpress.com/s/2816784/1/The_Blackbird

Update:

Finished this about a day ago. The miku miku in my new avatar and forum sig
(http://img638.imageshack.us/img638/2309/hatsuneavatarfin.th.png) (http://img638.imageshack.us/i/hatsuneavatarfin.png/)

Uploaded with ImageShack.us (http://imageshack.us)
Title: Re: Today I created...
Post by: Vatina on August 05, 2010, 08:54:28 AM
Today I just wrote the first bad ending for my vn Blue Rose!

Oh my, sometimes it's really hard for me to put my characters through such rough experiences. It can be an interesting way to test them, though.
Title: Re: Today I created...
Post by: lordcloudx on August 11, 2010, 07:37:01 PM
Good luck then, Vatina. I think I kinda understand how that feels, but in my case I sorta like putting my characters through bad experiences :D

Anywayz, I drew this today:
(http://img839.imageshack.us/img839/8595/mikumikusing.png)

I'm trying out an experimental lineart style. I kinda like how it turned out. The drawing is based on double lariat. http://www.youtube.com/watch?v=0vZrRuyqQK4
Title: Re: Today I created...
Post by: Meems on August 24, 2010, 04:23:39 PM
Have gone back to the beginning and am outlining the plot for my current project (which kind of died due to not knowing what would happen). Given that this is a story I've been playing around with since 2002, and this is the most major overhaul I've ever put it through... this is pretty big. About half the cast no longer play a part in the story. On the bright side, it lets me really think about how the branching routes will work.
Title: Re: Today I created...
Post by: Vatina on August 24, 2010, 04:33:34 PM
Sounds good. Sometimes it's important to step back and cut to the bone of a project so that you don't loose sight of its scope yourself.

It can be tough too though. Sometimes there is just a part of the story you wish you could tell, even though you know it's not necessary :P At least that's what I think sometimes.
Title: Re: Today I created...
Post by: lordcloudx on August 24, 2010, 07:28:59 PM
Made this today by request.
(http://img827.imageshack.us/img827/3247/luvlyn.png)

It's an animefied version of my sister.
Title: Re: Today I created...
Post by: mikey on August 28, 2010, 07:36:06 PM
Today I worked on my game the whole day and so now my neck hurts from constantly looking down and checking my notes with what's on screen.

It's an interesting dilemma - I prefer having notes on paper and then having that paper reference to work on something on the computer. I could of course make all my notes digital and try to use the computer to multitask between them, but my paper notes are much easier to make and (despite the fact they are not searchable or sortable) I find things quicker in them. I think for notes and do-not-forgets and things like that paper is the better option because even though digitized notes and to-dos or even comments in some instances are theoretically easier accessible, they cost a lot of energy to put into the proper format that makes use of sorting or searching, and the most important thing - my paper notes which are loose papers of the same size I can spread out on the floor and have a great overview of everything - digitized notes can only work with a single screen, and no matter how the resolution or how great the application switches between the notes, it only has a physically limited size of my 15 inch computer screen.

Anyway, so I am sticking to paper when it comes to notes - but after a long day, it really hurts. And laugh all you want - I even took breaks and exercised to avoid this. But I guess it's not possible to prevent a bit of pain when you look up and down pretty much all day. Luckily this is accumulated work, so I probably won't have to do this kind of note inserting / comparisons for a while. Still, ergonomics are important for long stints of work. I remember when I was 15 I would write for hours sitting beside my bed (using the bed as a table). Now I could barely last 10 minutes in that unnatural position.

Well, maybe it's time to rearrange my desk. It seems too much clutter is taking up space where my arms could rest. I'll probably also raise the desk surface slightly and see how that works.
Title: Re: Today I created...
Post by: lordcloudx on September 01, 2010, 06:31:54 PM
While not composing music because I'm bad at it, I drew this colored pencils version of Miku in an alternate outfit (http://img811.imageshack.us/img811/6994/mikupencils.th.png) (http://img811.imageshack.us/i/mikupencils.png/)

Uploaded with ImageShack.us (http://imageshack.us)
Title: Re: Today I created...
Post by: Vatina on September 27, 2010, 11:03:58 AM
Not something just accomplished today, and not really related to games, but...

This weekend I accomplished moving houses! Which means I won't have a stable internet connection until the 7th >_< Just so everyone knows.

Oh, but at least I might get some more practical work done on my game(s) now...
Title: Re: Today I created...
Post by: lordcloudx on December 19, 2010, 05:16:43 PM
I wrote this story today, although it was my subconscious that actually did most of the work. I just transcribed it into my journal and then copied and edited it digitally to make this: http://www.fictionpress.com/s/2874376/1/Ten_Years_From_Now
Title: Re: Today I created...
Post by: VioletSRBlack on May 14, 2011, 10:33:46 PM
Er...
Technically, this now counts as "TodayYesterday I createdadded...", but...
I finally registered here for the primary purpose of having someone to rejoice at after scanning in the first two sprites of my first kinetic novel. It finally has people in it! Finally! *sniffle*
Thank you, Lexmark company, for letting me download the drivers for my long-lost scanner. \(^_^)/

This pleases me.
Title: Re: Today I created...
Post by: Vatina on June 17, 2011, 05:58:18 AM
As I almost always visit this forum while at work, mine is also going to be more of a "what I did yesterday", but...

I finished another lineart for Blue Rose! Yeah that's it <_<; Also did some other tiny tidbits that aren't interesting. Hopefully another lineart will be done today, my new colourist is pretty fast so I need to keep up.